User Interface Design for Beginners


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User Interface Design is what we often redirect as any machine or gadget's functionality where a human can interact with, that is an Interface and when a user interacts with that functionality for using purpose then we call it User Interface. And from my past 8 years of experience, I will tell you all that how to create better User Interfaces or the best practices to create them.


Information Architecture

The term Information Architecture is used for structuring all the information in a way of how the user’s journey will be in the Digital Product.

Information architecture helps the designer to not only make the path for the User’s Journey but actually for himself too and not to get confused about the product requirement again and again.

Tools for creating the Information Architecture 

  • Miro(Personally recommended)
  • Evolus Pencil
  • Adobe Photoshop
  • Adobe XD(Via Interactions)
  • Or manually on board or on paper.(Not much flexible)

Creating Low Fidelity Wireframes

After creating the User’s Journey or Information Architecture the next process I always recommend before coming on the actual software is to create wireframes for the actual screens.







The benefit of creating the Low-Fidelity Wireframes before the actual layouts are that you can test the screens before working or putting the hard work into the actual designs/Hi-Fidelity Wireframes.

So, you do not need to make changes frequently in your final layouts, just test the wireframes first and make approval with the testing team and then work on the final layouts.

There are lots of tools on the internet nowadays but I personally use Miro because it provides the best experience while collaborating with the team and sharing the live screens with anyone.


Tools for Wireframing


Work on the Design System/UI Kit

Design Systems define the identity of any brand, before working on the actual layouts the designer should work on the Design System or UI Kit.



The benefit of creating the Design System first is that the Designer can make changes so fast whenever the testing team or Project Manager asks for changes, via the so advanced tools like Figma and Sketch App

  • Font Sizes for all Headings, Paragraphs, Bullet Points, Listings etc.
  • Choosing the right Font Families
  • CTA(Call To Action) Sizes
  • Button Sizes
  • Brand Colours(Primary, Secondary, Tertiary)


Following the Design Principles


Prior to rehearsing the plan, the main thing you really want to do becomes familiar with Design Principles. From this, you will start designing at least by following all the right techniques. And for learning the design principles I want to recommend Principles.design, from here I also started learning about the basics of Digital Product Designing.

Here are some basic principles you should know about.

  1. Colour(Colour wheel, Hue, Saturation and the psychology of colours.)
  2. Balance(Symmetry and asymmetry.)
  3. Contrast(Using contrast to highlight the hierarchy of the functionality)
  4. Typography(Choosing the right font family while designing and increasing the Readability)
  5. Consistency(Creating consistent design elements to make user indulge in the process)
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